TDA362/DIT223 - Computer graphics lp2       Examiner: Ulf Assarsson

SCHEDULE:

• for lectures, see TimeEdit. Note canceled lectures below. (These are spare slots and we cannot remove them from TimeEdit).
• Schedule for tutorials
• All lectures are at Campus Johanneberg
• MAP for lecture hall and tutorial rooms

Bonus material is simply non-compulsory additional material that is fun or highlighting for the interested reader.
(For non-Swedish speakers: translate the following sentence with e.g. google:)
Lösenordsskyddade bonusfiler packas upp med lösenord "datorgrafik".

Here are all the lecture slides including upcoming (not yet updated) ones - in chronological order:
pipeline.pdf, vectors and transforms.pdf, shading.pdf , aliasing.pdf , texturing, OpenGL.pdf, isect.pdf, spatial.pdf, colldet.pdf, raytracing1.pdf, raytracing2.pdf, globillum.pdf , shadrefl.pdf , Curves and Surfaces.pdf , gfxhw.pdf, Repetition.pdf

Summarized reading instructions for the Real-Time Rendering-book:
• Lecture 1 - RTR chapter 2, ch 15.2.
• Lecture 2 - RTR ch 4: 4.1, 4.2.1, 4.2.4, 4.3 (briefly), 4.6, appendix A and B.
• Lecture 3 - RTR 3.1-3.6, RTR ch:5.1-5.3, 5.5, 5.5.1(briefly), 5.6, 5.7, 5.8.
• Lecture 4 - RTR ch. 6: 6.1, 6.2 (skip ripmaps, read about summed-area tables, skip 6.2.5 and 6.2.6), 6.4, 6.5, 6.6, 6.7 (6.7.3 and 6.7.4 only briefly at your likings), RTR ch. 10: briefly - focus on parts covered by the slides.
• Lecture 5 -
• Lecture 6 - RTR ch: 16 (skip: 16.1, 16.4, 16.7.2, 16.7.3, 16.10.2, 16.11, 16.12,16.13.4, for 16.13.5 - see Sep Axis Theorem in slides, 16.14.1, 16.15, 16.17), 16.14 briefly.
• Lecture 7 - RTR ch: 14: 14.1 (skip 14.1.4), 14.2, 14.3, 14.4, 14.5, 14.6 (skip 14.6.1, 14.6.2, 14.6.3), 14.7, ch.17: intro, 17.1, 17.3, 17.5, 17.6.4.
• Lecture 8 - Section 9.8.2.
• Lecture 9 -
• Lecture 10 - Bonus: RTR ch.9 briefly.
• Lecture 11 - RTR ch.9.1 (9.1.5 briefly), 9.3.
• Lecture 12 - Bonus: RTR: ch. 13.
• Lecture 13 - RTR ch. (18.1-3), 18.2, 18.3.1, (18.3.2-7)

Bonus material from the Swedish course given in 2005 by Magnus Bondesson. Some of it is old. I keep it here because these are some of few reading materials in Swedish in 3D graphics: