Space.java
package edu.chl.hajo.monopoly.core.space;
import edu.chl.hajo.monopoly.core.Player;
import edu.chl.hajo.monopoly.core.visitor.IVisitor;
/**
*
* This is where the player piece is located (streets, railroads, corners, jail,
* etc..) Base class for spaces
* @author hajo
*
*/
public abstract class Space {
private final String name;
public Space(String name) {
this.name = name;
}
public String getName() {
return name;
}
// TO b implemented by all subclasses, part of visitor pattern
public abstract void accept(IVisitor v, Player actual);
@Override
public final int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + ((name == null) ? 0 : name.hashCode());
return result;
}
@Override
public final boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
Space other = (Space) obj;
if (name == null) {
if (other.name != null) {
return false;
}
} else if (!name.equals(other.name)) {
return false;
}
return true;
}
}