Game Semantics, a reading course

Wednesdays at 3.15 pm in room S2 (1304) beginning 25 November.

Game semantics and linear logic are two related fields of research which try to get to the heart of the nature of computation.

Game models have recently become popular after the constructions of fully abstract models of PCF by Abramsky, Jagadeesan and Malacaria, and by Hyland and Ong. They have also been used to give semantics of classical logic, and are studied with the aim of extracting computational content from proofs in classical logic.

Linear logic was invented by Girard in the mid 80-ies. It attracted much attention since it aimed to give rise to "resource-conscious" functional programming and perhaps also to a logically based process calculus.

For further information, contact the course leader, Peter Dybjer.

Currently planned presentations:

Suggested future topics We will be using the following survey papers: Some other interesting papers on games: There is also interesting material discussing games, sequentiality and the full-abstraction problem, games and abstract machines, games and call-by-value/call-by-name, etc. See e.g. Kohei Honda's homepage

Some interesting papers on linear logic:

Please contact the course leader if you want a copy of a paper that is not available via the web.
Last modified: Tue Dec 8 16:36:56 MET 1998